Exit, El faro solitario is a puzzle game modeled after escape rooms.
The Exit Room idea but in puzzle form!
The Exit Room idea but in puzzle form!
Deckscape: Fuga de Alcatraz is the fourth title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items.
The Exit Room idea but in puzzle form!
Exit, Robo en el Misisipi is a puzzle game modeled after escape rooms.
Exit, Vuelo hacia lo desconocido is a puzzle game modeled after escape rooms.
John Marlowe, a defender of the working class, has been found dead in his home. Suicide or murder? What happened? Your team of detectives must analyze the clues to answer these and many other questions. Will you discover what triggered this unpleasant incident?
A man dies during the night on the Sind Mail passenger train. Who is to blame? How did you do it? Why? Your team of detectives must analyze the clues to answer these and many other questions. Will you find out who the murderer was and what are his motivations?
Sotheby's auction house is facing a possible counterfeiting case. Who is guilty? How did you do it? Why? Your team of detectives must analyze the clues to answer these and many other questions. Will you discover in time how this plot has been concocted?
In Happy forever, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
Exit, La casa de los enigmas is a puzzle game modeled after escape rooms.
Exit, La feria terrorífica is a puzzle game modeled after escape rooms.
Deckscape: The Curse of the Sphinx.
In Far West, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
In Far West, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
In Far West, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
Adventure games. The dungeon. Spanish language.
Adventure games.The Monocromo S.A. Spanish language.
The Exit Room idea but in puzzle form!
The Exit Room idea but in puzzle form!
The Exit Room idea but in puzzle form!
In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
Exit, La mansión siniestra is a puzzle game modeled after escape rooms.
Exit, El museo misterioso is a puzzle game modeled after escape rooms.
Sherlock Junior. Surigari. In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
Sherlock: Der Pate. In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.
Deckscape: The Mystery of Eldorado is the fourth title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items.
Deckscape: Heist in Venice is the third title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items.
Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light, secrets, and — apparently — also people.
The Exit Room idea but in puzzle form!
The Exit Room idea but in puzzle form!
The Exit Room idea but in puzzle form!
Sherlock: Propagation. In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded.