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High Frontier 4 All Edición Deluxe. Spanish. MASQUEOCA
Experience the most realistic space travel simulation ever created. Design your own rocket to explore and industrialize the solar system. Harvest water for reaction mass, build extraterrestrial factories, and manufacture products impossible to create on Earth. This fourth edition is the culmination of four decades of design and development.
Data sheet
- Marca
- MASQUEOCA
- Language
- Spanish
- Age
- A partir de 14 años
- Gameplay time
- 2 - 4 h
- Number of players
- 1 | 2 | 3 | 4 | 5
- Card size
- 57,5 x 89 (155 cartas)
- Release year
- 2020
- Publisher
- Masqueoca
- Mechanics
- Auction | Deck building | Hand management | Negociación
- Theme
- Civilization building | Economia | Exploration | Science fiction
- Complexity
- Very hard
Description
High Frontier 4 All – Deluxe Edition (includes Module 0, Module 1, and Module 2) This edition of the game includes Base Game + Module 0 (Politics) + Module 1 (Terawatts & Futures) + Module 2 (Colonization). Experience the most realistic space travel simulation ever created. Design your own rocket to explore and industrialize the solar system. Harvest water for reaction mass, build extraterrestrial factories, and manufacture products impossible to create on Earth. This fourth edition is the culmination of four decades of design and development. In the near future, nanofabrication will allow materials to be built atom by atom, possible only in zero gravity and vacuum. Private and government enterprises will compete to establish mechano-synthesis factories on asteroids, using water tanks as propellant and robonauts for the toughest tasks. In-situ resource utilization (ISRU) will be key for strategic advantage. High Frontier 4 All is a space exploration game. Each turn consists of 1 action (operation) and 1 movement (if you’ve launched a rocket). Using a engine-building system, you combine patent cards to create rockets or solar sails. The physics and map icons simulate the hazards and challenges of space exploration. Victory points are earned through final map tiles, the scientific value of your colonies, and stock prices. The modules add extra paths to victory: politics, space colonies, starships, and special missions (Futures). ABOUT MODULE 1 – Terawatts & Futures Introduces new patent decks: Cargo Ships and GW Propulsors. Cargo Ships transport products from factories to LEO. GW Propulsors are more powerful and efficient versions of MW Propulsors. Also included are Futures, special missions to gain victory points. ABOUT MODULE 2 – Colonization Introduces orbital stations (Bernals) and Pioneers (Colonists). Bernals improve your colonies and grant extra VP based on factory hydration. Colonists allow additional operations in various locations. Base Game Contents 1 introductory manual (read me first) 1 base rulebook 1 appendix 1 Space Diamonds manual 1 Race to Glory manual 2 player aids 1 large mounted game map 95 discovery tiles 10 outpost markers 20 dry/wet mass tokens 9 glory tokens 4 heroism tokens 5 player boards 1 Sun Political Assembly board 1 Solar Flare Cycle board 155 patent cards 35 wooden dome tokens 35 wooden cubes 1 wooden star 85 plastic discs 80 plastic water drops 1 six-sided die 10 rocket miniatures Module 1 – Terawatts & Futures Contents 1 rulebook 5 control panel expansions 5 large wooden cubes (12 mm, 5 colors) for Cargo Ships 30 golden plastic beads for Isotope TC 10 wooden stars for Futures 8 wooden rods for Space Elevators 7 GW Propulsor cards 7 Cargo Fleet cards Module 2 – Colonization Contents 10 Bernal cards (White/ Purple side) 18 Colonist cards 20 Bernal miniatures (2 of each type and color) 1 wooden token for Earth Space Elevator 5 control panel extensions
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