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Let's Hit Each Other with Fake Swords - Party Game. ASMODEE
Lets Hit Each Other with Fake Swords (Spanish edition: Vamos a pegarnos con espadas de mentira) is a hilarious, physical family party game created by the team behind Exploding Kittens. Combining set collection, bluffing, and foam sword dueling, players race to assemble three sets of three matching color cards. However, claiming your target cards requires more than pointing—when multiple players target the same pile, they must settle the dispute in a physical sword duel!
Data sheet
- Marca
- ASMODEE
- Language
- Spanish
- Age
- A partir de 10 años
- Gameplay time
- 20 min
- Number of players
- 3 | 4 | 5 | 6
- Card size
- 63,5 x 88 (72 cartas)
- Release year
- 2024
- Publisher
- Exploding Kittens
- Mechanics
- Skill
- Theme
- Abstract
- Complexity
- Muy fácil
Lets Hit Each Other with Fake Swords Game Contents
Lets Hit Each Other with Fake Swords (Spanish edition: Vamos a pegarnos con espadas de mentira) is a hilarious, physical family party game created by the team behind Exploding Kittens. Combining set collection, bluffing, and foam sword dueling, players race to assemble three sets of three matching color cards. However, claiming your target cards requires more than pointing—when multiple players target the same pile, they must settle the dispute in a physical sword duel!
By including two foam swords to resolve card disputes, the game elevates player interaction to dynamic new heights. Fast decision-making, observation, light bluffing, and physical dexterity blend into a high-energy party experience.
Your ultimate goal is to collect three completed sets of three matching-colored cards. To win, you must cleverly select available card piles on the table and prove your martial skills whenever a rival dares challenge your claim.
How Do You Play?
To begin, shuffle the card deck and deal each player one face-up starting card to initiate their first set. In each round, the designated Chief Duelist draws cards from the deck and distributes them into several face-up piles in the center of the table.
The number of cards and piles varies based on player count. Because cards are placed face-up in unequal distributions, certain piles naturally attract specific players depending on the sets they are building. Before choosing, players can misdirect rivals or feign interest in piles they do not actually want.
Once everyone assesses the options, the Chief Duelist leads a countdown. At zero, all players simultaneously point to the card pile they wish to claim. If you are the only player pointing at a pile, you claim all its cards free and clear!
However, if two or more players point at the same pile, a Sword Duel erupts! The contested players grab the foam swords and duel according to the specific battle rules listed on the cards within that contested pile.
Cards dictate special conditions for the duel—some alter how duelists can move, others require specific stances at the start, and some grant advantages when swords clash. These rules ensure no two duels are ever identical.
A duel ends the instant a player receives a valid hit on the torso or violates a card condition. The victor claims all cards in the contested pile, while the loser gets nothing.
Once all pile disputes are resolved, the role of Chief Duelist passes to the left. Rounds continue until a player completes three sets of three matching-colored cards to immediately claim victory!
Gameplay Experience
Lets Hit Each Other with Fake Swords prioritizes direct, laugh-out-loud player interaction. Success requires monitoring what opponents need to complete their sets and weighing the risk of challenging them to a duel.
The simultaneous pointing mechanic introduces a fun psychological bluffing layer. You can trick opponents into pointing away from the cards you truly desire or coax two rivals into a duel over a pile you secretly ignore.
The foam sword duels serve as the undisputed main attraction. Variable battle rules printed directly on the cards transform each duel into a test of adaptability and focus rather than raw speed, preventing matches from feeling repetitive.
Combining open card drafting, simultaneous choices, and physical gameplay makes for rapid 15-minute matches filled with chaotic moments, making it ideal for groups seeking an active alternative to traditional card games.
Game Components
The Lets Hit Each Other with Fake Swords box includes:
- 2 High-quality foam swords
- 2 Spare sword rivets
- 72 Cards
- 1 Rulebook
Why Choose Lets Hit Each Other with Fake Swords?
If you are looking to buy Lets Hit Each Other with Fake Swords, you will discover a fast-paced physical party game that replaces boring card drafting with foam sword duels.
Its simultaneous drafting mechanism keeps everyone engaged: every round forces you to read opponent intentions, manage risk, and execute split-second physical play when disputes arise.
Designed by Exploding Kittens for 3 to 6 players ages 7 and up with fast 15-minute playtimes, it is an essential pick for family game nights, youth groups, and party game lovers who enjoy active, hilarious tabletop fun.
Conclusion
Lets Hit Each Other with Fake Swords turns set collection into a physical duel for tabletop glory! Draft open cards, outsmart rivals, clash foam swords under wacky duel rules, and collect three matching sets to claim victory.
Featuring 2 foam swords, 72 cards, and wild simultaneous duel mechanics, it is a brilliant addition to any party game collection.
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