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Tetrarchia. DRACO IDEAS
Towards the end of the 3rd century BC, the Roman consul Marcus Claudius Marcellus was nicknamed “The Sword of Rome” for his feats in the wars against the Gauls and the Carthaginians. Five centuries later, towards the end of the 3rd century AD, the old Republic is long gone and the Roman Empire seems doomed.
Data sheet
- Marca
- DRACO IDEAS
- Language
- English | Spanish
- Age
- A partir de 10 años
- Gameplay time
- 20 - 40 min
- Number of players
- 1 | 2 | 3 | 4 | 5
- Publisher
- Draco Ideas
- Mechanics
- Cooperative | Dice | Solitaire Game | Wargame
- Theme
- Historical
- Complexity
- Easy
Description
Towards the end of the 3rd century BC, the Roman consul Marcus Claudius Marcellus was nicknamed “The Sword of Rome” for his feats in the wars against the Gauls and the Carthaginians. Five centuries later, towards the end of the 3rd century AD, the old Republic is long gone and the Roman Empire seems doomed. Enemies cross the borders, rebellions spread across the provinces and, every time an emperor tries to restore order, usurpers seize power in Rome. The emperor Diocletian decides to adopt a revolutionary solution: share power with trusted allies. Thus the Imperial College is formed together with Maximian, Constantius and Galerius, creating the first Tetrarchy. Now the swords of Rome are four, and they will fall mercilessly upon their enemies… or perhaps not. TETRARCHIA (from Latin, “rule of four”) is a cooperative game for 1 to 4 players in which each participant takes the role of one of the four emperors, fighting against internal revolts and barbarian armies that threaten to bring down the Empire. With simple rules but a dynamic system, each game offers different situations and surprising endings. The game includes up to 81 difficulty challenges, defined during the initial setup. It can also be combined with 5 variants (including special powers and a competitive mode) and with 3 expansion pieces, including the Dux expansion. It also features several historical scenarios, including: Carausius’ Revolt (286–296): the most serious challenge to Diocletian, leading to the creation of the Tetrarchy. Danubian Wars (293–296): a series of campaigns to maintain the frontier under increasing difficulty. Mauretanian War (296–298): Maximian pursues the elusive Berbers to their bases. Great Persian War (296–299): the combined threat of a Persian army and an Egyptian revolt ends with a total Roman victory and 40 years of peace. Each emperor’s turn is simple: spend up to 6 Empire Points (EP) and then resolve the spread of threats by rolling two dice. Emperors may spend their EP to: Move to a neighboring province. Order a Roman fleet to sail to an adjacent sea zone. Protect a province by placing a garrison token. Pacify a province by removing Agitation or Revolt tokens. Attack a barbarian army in a neighboring province. Players win if they manage to secure the Empire’s borders before most provinces rebel or Rome falls. Game Contents Tetrarchia 1 box (235 × 160 × 30 mm) 1 board 13 wooden figures: 4 Emperors 1 Dux 3 Roman Fleets 3 Barbarian Armies 1 Pirate Fleet 1 Gothic Army 21 grey wooden Agitation discs 21 black wooden Revolt discs 20 wooden discs to protect provinces (5 of each color) 2 custom dice (1 barbarian and 1 with Roman numerals) Instruction book in Spanish and English
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